
using Microsoft.Xna.Framework;


namespace Tama_Chan.ParticleEngine_ns
{
   public interface IParticle
   {
      bool IsDead { get; set; }
      bool IsActivated { get; set; }
      long CreationTime { get; set; }    // Ticks of total elapsed game time
      long ActivationDelay { get; set; } // Ticks
      long ActivationTime { get; set; }  // Ticks of total elapsed game time
      void Update(GameTime gameTime);
      void Draw();
   }
}
